Player attributes

Thirteen attributes, each rated from 1 to 20. Everyone starts at 1 and earns the rest. Every attribute counts towards every position rating — the relevant ones simply weigh more.

The thirteen

  • SavesShot stopping. The backbone of every goalkeeper and useless almost everywhere else.
  • DefendingTackling, marking and reading danger. Central to defenders, valuable for holding midfielders.
  • PassingFinding a team-mate under pressure. Drives assists and possession.
  • PlaymakingVision and control of the tempo. Turns possession into chances.
  • ShootingFinishing from open play. The striker's bread and butter.
  • Set piecesFree kicks, corners and penalties. A cheap route to goals from any position.
  • StaminaHow well you hold up over 90 minutes. Low stamina means fading after the hour mark.
  • ExperienceGrows only by playing matches. Steadies everything else.
  • CrossingDeliveries from wide areas. Essential for full backs and wingers.
  • PaceGetting there first. Wins duels down the flanks and on the counter.
  • TechniqueFirst touch and dribbling. Keeps the ball in tight spaces.
  • HeadingAerial duels at both ends of the pitch.
  • MentalityComposure in decisive moments — penalties, one-on-ones, late winners.

How they grow

Club training reflects your coach's philosophy and the position you play. Your two personal sessions are entirely your call. Experience is the one attribute you cannot train — it only comes from minutes played. Young players develop far faster than older ones, and from 35 the decline begins.

Attributes decide your position

There is no position to pick at signup. The coach rates you for goalkeeper, full back, centre back, midfielder, winger and striker, and plays you where your profile is strongest. Build deliberately and you decide where you end up.